using System;
using ns27;

namespace Triton.Game.Mapping
{
	[Attribute38("MoveToTarget")]
	public class MoveToTarget : MonoBehaviour
	{
		public enum MoveType
		{
			MoveByTime,
			MoveBySpeed
		}

		public Transform m_StartPosition => method_3<Transform>("m_StartPosition");

		public Transform m_TargetObject => method_3<Transform>("m_TargetObject");

		public MoveType m_MoveType => method_2<MoveType>("m_MoveType");

		public float m_Time => method_2<float>("m_Time");

		public float m_Speed => method_2<float>("m_Speed");

		public float m_SnapDistance => method_2<float>("m_SnapDistance");

		public bool m_OrientToPath => method_2<bool>("m_OrientToPath");

		public bool m_AnimateOnStart => method_2<bool>("m_AnimateOnStart");

		public bool m_Animate => method_2<bool>("m_Animate");

		public bool m_isDone => method_2<bool>("m_isDone");

		public Vector3 m_LastTargetPosition => method_2<Vector3>("m_LastTargetPosition");

		public float m_LerpPosition => method_2<float>("m_LerpPosition");

		public MoveToTarget(IntPtr address, string className)
			: base(address, className)
		{
		}

		public MoveToTarget(IntPtr address)
			: this(address, "MoveToTarget")
		{
		}

		public void Start()
		{
			method_8("Start");
		}

		public void Update()
		{
			method_8("Update");
		}

		public void MoveTime()
		{
			method_8("MoveTime");
		}

		public void MoveSpeed()
		{
			method_8("MoveSpeed");
		}

		public void StartAnimation()
		{
			method_8("StartAnimation");
		}
	}
}
